There are a few dialogue options that should be conditioned for when the player has an internal neuroamp, but the global is set to null:
001CDAFB <CREW_EliteCrew_DaniGarcia> 000049A8 000049DB 000049A3 000049AF
Global NULL - Null Reference [00000000] needs to be changed to RI07_PlayerHasInternalNeuroamp [GLOB:000D6B04]
1.8.88
English (EN)
Yes, I can recreate this issue.
Just need to view the records in xEdit.