When talking to Roach in the Trackers Alliance HQ, your dialogue always shows "I've completed 0 bounties. How do we stack up?" regardless of the actual number you have completed.
This occurs because the dialogue uses the text substitution <Global=SFBGS003_Bounties_Total> but the quest never calls UpdateCurrentInstanceGlobal() on that variable, so the quest's instance of that global remains at zero forever.
The solution I came up with is to add this simple script to the Roach alias on SFBGS003_DialogueTAHQ:
Scriptname RoachAliasScript extends ReferenceAlias
Quest Property SFBGS003_DialogueTAHQ Auto Const Mandatory
GlobalVariable Property SFBGS003_Bounties_Total Auto Const Mandatory
Event OnLoad()
SFBGS003_DialogueTAHQ.UpdateCurrentInstanceGlobal(SFBGS003_Bounties_Total)
EndEvent
This forces the quest to update its variable instance every time Roach loads. I would have preferred to fix this in the dialogue itself, but the text gets displayed before the scene script fragments run.
Version 1.13.61
English (EN)
Yes, I can recreate this issue.
Talk to Roach after completing the first bounty quest.